⚙ïļshot_info

on_shot_registered

Shot results
  • hit

  • spread

  • resolve

  • server correction

  • extrapolation

  • anti-exploit

manual

boolean

was it the user that fired

secure

boolean

was a safe point targeted

very_secure

boolean

was a safe point targeted with roll respected

result

string

the shots result

target

number

targeted player index -1 if shot was manually fired

tick

number

tick the shot was fired at

backtrack

number

number of ticks backtracked

hitchance

number

the chance of the shot hitting (0 - 100)

client_hitgroup

number

the targeted hitgroup

client_damage

number

the targeted damage

server_hitgroup

number

the registered hitgroup or 0 if the shot missed

server_damage

number

the registered damage or 0 if the shot missed

client_impacts

table of client side impacts

server_impacts

table of server side impacts

server_hitpos

the hit position on the server. vec3(0, 0, 0) if miss

client_hitpos

the hit position on the client

shotpos

where the bullet originated from

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