âïļshot_info
on_shot_registered
manual
boolean
was it the user that fired
secure
boolean
was a safe point targeted
very_secure
boolean
was a safe point targeted with roll respected
result
string
the shots result
target
number
targeted player index -1 if shot was manually fired
tick
number
tick the shot was fired at
backtrack
number
number of ticks backtracked
hitchance
number
the chance of the shot hitting (0 - 100)
client_hitgroup
number
the targeted hitgroup
client_damage
number
the targeted damage
server_hitgroup
number
the registered hitgroup or 0 if the shot missed
server_damage
number
the registered damage or 0 if the shot missed
client_impacts
table of client side impacts
server_impacts
table of server side impacts
server_hitpos
the hit position on the server. vec3(0, 0, 0) if miss
client_hitpos
the hit position on the client
shotpos
where the bullet originated from
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